Showing posts with label addiction. Show all posts
Showing posts with label addiction. Show all posts

Thursday, September 10, 2026

Big Tech Fooled America Once. The Second Time’s Not Going So Well.; The New York Times, September 10, 2026

 Oren Cass, The New York Times; Big Tech Fooled America Once. The Second Time’s Not Going So Well.

"The popular uprising against data centers has emerged so suddenly that politicians stumble over their own pitchforks racing to the front of the crowd. Where most industries would be launching into crisis P.R. mode, perhaps even engaging in some soul-searching, artificial intelligence companies seem determined to plow full steam ahead, building the future they want, even if they’re the only ones who want it.

The outrage over data centers can’t really be about environmental impact. These structures have always been water-sucking, power-draining, forest-clearing eyesores, yet the recent plunge in support for them is three times as deep as the one that nuclear power plants faced in the year after Three Mile Island. What has changed is people’s awareness of what’s going on inside: artificial intelligence. Less than a quarter of Americans expect A.I. to have a positive impact on K-12 education, arts and entertainment, how people do their jobs, the economy, personal relationships or happiness over the next 20 years.

Once known for our optimism and ambition in pursuit of new frontiers, Americans no longer trust that technological progress will make life better. Who can blame us? For the past two decades, Silicon Valley’s leaders have treated their fellow citizens like caged guinea pigs, bombarding us with inappropriate and culturally corrosive content, turning a blind eye to social dysfunction and outright addiction, flooding schools with technology that hooked young users but did little for education and then sheltering their own children from the products that they marketed to ours. The American people afforded the technologists wide latitude to pursue disruptive innovation, trusting that we would share in the resulting gains. We instead found ourselves exploited.

In some respects it is the A.I. industry’s misfortune to arrive now, when Silicon Valley is no longer entitled to the benefit of the doubt, but its leaders seem to be going out of their way to destroy any residual trust they might otherwise have built upon. Rather than take seriously the need to offer a positive vision for how the technology will benefit ordinary Americans — and then the need to make that vision a reality — the A.I. companies seem content to unleash wave after wave of products that cause obvious harm while delivering the message that this is all inevitable and you can get on board or get left behind."

Sunday, April 5, 2026

What Teens Are Doing With Those Role-Playing Chatbots; The New York Times, April 4, 2026

 

, The New York Times ; What Teens Are Doing With Those Role-Playing Chatbots

"There are a growing number of companies offering social chatbots that can act like friends, enemies, lovers, adventurous companions, or the manifestation of a fictional or real person you’ve always wanted to meet. You can pick A.I. Elon Musk’s brain or spar with A.I. Draco Malfoy. The myriad characters, often created by fellow users, offer drama, romance, therapy and LOLs.

Apps that feature role-playing chatbots are used by tens of millions of people, with engagement times that rival or surpass those of social media behemoths such as TikTok, according to market intelligence firm Sensor Tower. The majority of teens surveyed by Pew use A.I. chatbots, with one out of 11 saying they had used Character.AI.

“If you think your child is not talking to chatbot companions, you’re probably wrong,” said Mitch Prinstein, co-director of the Winston Center on Technology and Brain Development at U.N.C. Chapel Hill.

Chatbots are surging in popularity as society is still grappling with how social media has affected young people; a wave of lawsuits is moving through the courts seeking damages from companies that plaintiffs say have deliberately created addictive products. (A jury in California recently found that Meta and YouTube were liable for $6 million in damages to one young woman.) And now parents and caregivers have a new attention-absorbing technology to reckon with.

At the beginning of last year, a high school teacher in Chicago told me that some of her students were dating chatbots, and she worried that they were having their first erotic experiences with them. I wanted to find out what teens had to say about that, so I joined communities devoted to social chatbot apps on the online messaging forum Discord. I introduced myself as a reporter and “an old,” and explained that I was interested in talking to young people who used the services regularly."

Wednesday, February 18, 2026

Mark Zuckerberg Takes the Stand in Landmark Social Media Addiction Trial; The New York Times, February 18, 2026

 , The New York Times; Mark Zuckerberg Takes the Stand in Landmark Social Media Addiction Trial

"Mr. Zuckerberg’s appearance in court — his first time testifying about child safety in front of a jury — was highly anticipated. Meta, which owns Instagram and Facebook and has more than 3.5 billion users, has come under fire as one of the biggest providers of platforms for teenagers. Parents, as well as tech policy and child safety groups have accused the company of hooking young people on its apps and causing mental health issues that have led to anxiety, depression, eating disorders and self-harm...

In internal documents that surfaced in some of the lawsuits, Mr. Zuckerberg and other Meta leaders repeatedly played down their platforms’ risks to young people, while rejecting employee pleas to bolster youth guardrails and hire additional staff...

K.G.M.’s lawyer, Mark Lanier, said during his opening statement this month that Instagram and YouTube’s apps were built like “digital casinos” that profited off addictive behavior. He pointed to internal documents from Meta and Google, which owns YouTube, comparing their technology to gambling, tobacco and drug use. In a 2015 memo, Mr. Zuckerberg encouraged executives to prioritize increasing the time that teenagers spend on Meta’s apps.

Meta said in its opening statement that K.G.M.’s mental health issues were caused by familial abuse and turmoil. The company presented medical records to show that social media addiction was not a focus of her therapy sessions."

Tuesday, February 10, 2026

Meta and YouTube Created ‘Digital Casinos,’ Lawyers Argue in Landmark Trial; The New York Times, February 9, 2026

 Eli Tan and , The New York Times ; Meta and YouTube Created ‘Digital Casinos,’ Lawyers Argue in Landmark Trial

"The trial in the California Superior Court of Los Angeles is the first in a series of landmark cases against Meta, Snap, TikTok and YouTube that test a novel legal theory arguing that tech can be as harmful as casinos and cigarettes.

Teenagers, school districts and states have filed thousands of lawsuits accusing the social media titans of designing platforms that encourage excessive use. Drawing inspiration from a legal playbook used against Big Tobacco last century, lawyers argue that features like infinite scroll, auto video play and algorithmic recommendations have led to compulsive social media use.

The cases pose some of the most significant legal threats to Meta, Snap, TikTok and YouTube, potentially opening them up to new liabilities for users’ well-being. A win for the plaintiffs could prompt more lawsuits and lead to monetary damages, as well as change how social media is designed."

Sunday, September 7, 2025

All About the Action:Are lawyers more at risk for gambling addiction?; ABA Journal, August 1, 2025

 DAVID WEISENFELD, ABA Journal ; All About the Action: Are lawyers more at risk for gambling addiction?

"“Something about gambling draws in certain types of lawyers,” Levant says. But the same things that make them successful in the courtroom can turn against them with gambling and make them vulnerable to wins and losses, he notes."